
Buying the Deluxe Edition (or a more exclusive edition) of the game gives you immediate access to Han Solo’s DL-44 overpowered hand-canon and anti-vehicle ion weapon Star Cards (which do have a slight pay-to-win/pay-to-advance feel to them). Weapons and ability “star” cards are much more varied and versatile than in the beta, though weapons still field what feels like a shallow pool with only eleven guns and most blasters feel like mid-range rifles, with one sniper rifle (the excellent T-21B targeting rifle, unlockable at level 21) and one shotgun (the CA-87 shock blaster, level 8). These modes don’t apply experience points towards the multiplayer character levels, but do provide credits that can be used for weapon and ability unlocks in multiplayer. The missions are broken into tutorials (basic character, vehicle, and hero instruction), versus modes (both standard and hero modes), and a survival wave-based mode that pits one-to-two players against 15 waves of increasingly difficult AI Imperial attackers.
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The game is designed for play in the mission content first, to train the player in how to play the game in terms of enemy hit points, strength, targeting weaknesses, etc. Though you may miss some of this in the smaller multiplayer modes and missions, since the action tends to be fast.

This is enhanced greatly when jetting around on a speeder bike between trees or hunting down droids that say “donk!” behind volcanic crags. While this varies to a certain degree, depending on the area (after all, a snow planet like Hoth is only so interesting), places like the Forest Moon of Endor and the volcanic planet Sullust have a kind of beautiful naturalism that at the clean 60fps framerate (that didn’t seem to dip) feels like stepping through a window into other worlds, and the 900p resolution didn't bother me considering the fluidity of the experience. What Battlefront does better than any game I’ve played on current-gen consoles is reproduce the feel or experience of a filmic environment. Even with better player training and a large variety of gameplay, Battlefront is still-sometimes to its benefit and sometimes to its detriment-a heavily curated experience, with game modes that keep the areas of play tight even on the larger maps.

Actually knowing how the T-47 Snow Speeder’s tow-cable mini-game works, for instance, almost completely balances the Walker Assault game mode that seemed to heavily favor the Imperials in the beta. During the beta, certain game-changing features, like the more comprehensive tutorial missions that allowed players to get a handle on vehicles and heroes, weren’t available. To assuage some fears, Star Wars: Battlefront is a deeper game than the beta implied and also a much more balanced one. All this amounts to a kind of P.R./games journalism politicking that may annoy some readers, but I think it’s worth mentioning because reviews aren’t formed in a vacuum, no matter how hard we try to remain focused exclusively on the games themselves. This may have led EA to the decision to handle their review event in a manner that led to Polygon choosing not to attend the event which ironically feels like a mitigating strategy for a lack of confidence in the product. Some I’ve spoken to have gone so far as to cancel their pre-orders for the title based on their beta experience. (Or doesn’t, depending on your level of fandom for the series.)īattlefront took a bit of a critical drubbing when they released their open beta earlier this year from players who were expecting… something else from DICE.

After that, this analogy falls flat because, well, it’s Star Wars, and the enthusiasm for that completely takes over. You can also play as Princess Leia or Emperor Palpatine, but these are the kinds of kids who were popular, but no one really ever understood why, since nobody seemed to like them much. The whole thing felt a Senior Prom for Star Wars nerds.īattlefront is a bit like a high school dance, a huge number of awkward nobodies all striving their best to achieve, dancing away in vain while the popular kids (your Lukes, Darths, Han Solo, and The Fett) rule with a meteoric rise and sudden and-and often explosive-downfall. Rather, they held the event in the basketball gymnasium in EA’s fitness center, converted to reflect the kind of posh hotels gaming events are often held at, with everything draped in shiny reflective cloth and the game logo projected on the walls.

With Star Wars: Battlefront on the way, but with no one on the servers to play it, EA held a review event at their Redwood City offices last week. Abrams movie, a lot of flash but little substance… which may be enough.
